There are opportunities to sponsor us. If you are interested in sponsoring part or all of Gamejam please contact Eliana.Lee-Gibbons@port.ac.uk for more details.
If you are an educational organisation and are interested in running a gamejam or are a professional/organisation interested in being involved, please:
Gamejam is a week long event where Staff, Students, Alumni and Professionals come along and to make a game during normal office hours
Frequently Asked Questions >>
What is Gamejam
Game jams are generally social, collaborative competitions where competitors, usually form into teams, have to make a video game from scratch and in a set period of time.
Unlike other gamejams, our format lasts a week, during normal office hours.
When Is it?
The game jam will take place Monday to Friday, 9am to 5pm each day. Judging takes place midday on Friday, followed by an awards ceremony.
Where is it?
Gamejam's organised by University of Portsmouth have taken place in Portsmouth and around the world.
The Portsmouth event in based in Eldon Building, part of the Faculty of Creative and Cultural Industries, at the University of Portsmouth. Use P01 2DJ to find us.
Other events take place (so far in China, France and the US) and a site specific website will be linked from here to tell you specifics relating to these when available.
Who Should Enter?
This year the event is open to anyone 18 or over (unless specific arrangements have been made with us before hand). You can take part as part of a team, or just come on your own. You don't need experience or specific skills, just enthusiasm.
Closer to the event date/s, an application form or other kind of registration will be available from here, or via the location specific sites.
What hardware and software is available?
Each centre has slightly different resources, but will normally try to make everything on site available should you need it. At Portsmouth you will have access to standard university software, including 3D Studio MAX, and/orMaya, ZBrush and/or Mudbox, Photoshop and Visual Studio. We also have 20 PS4 Dev kits, although special arraignments need to be in place to use these.
What software can I use to make the game?
Anything you like. You should be aware however that your game will need to be demonstrated to an audience, probably in one of the larger lecture theatres.
If you have software with a valid license and want to install this, then this is at the discretion of the host institute.
How big can a team be?
There is no limit, but given the time-scale, large teams (say above 5) could be unwieldy
Are refreshments provided?
Subject to sponsorship, the Portsmouth event includes a free lunch, normally at a local public house/restaurant from noon until 2pm (Vegetarian option is available, but the options are set in advance and while we try to cater for all there are limits).
You will be required to indicate what you would like for lunch in the morning. Standard facilities rules apply however, meaning that you will not be able to eat or drink in the computer labs/studios.
Gamejam events in other locations/countries may not offer this.
How are the games judged?
We normally have a panel of judges from industry to look at the entries. Failing this, the entries will be judged by the competition organiser.
What are the prize categories?
Can we make any game we like?
No. The theme for your game will be decided on the day. This will be agreed upon, based on three random Wikipedia articles (excluding stubs). You must then base the theme of your game around one (or more) of those three articles.
Can I bring in the assets I have been working on for the last three years?
Yes.. And no. Game jams are meant to be more fun than competition, and we would not want to see almost complete games being brought in with a view to trying to win. We would rather you made your game from scratch. The event is more about meeting new people, learning new techniques and passing on your own profound wisdom to others.
What about additional help?
We hope to continue to have visiting industry professionals who are normally more than happy to offer advice to teams. We actively encourage teams to help each other.
How Many people can enter?
We normally try to have places for around 120 people, which will be allocated on a first-come, first-served basis, although this number varies depending on the host.
How much does it cost?
Entrance cost is now £10 for the Portsmouth event. Other hosts will make their own arrangements. Online registration will be linked form this site when it is live.
Why is this event being run?
Initially, we ran this event to trial innovative new ways of learning and teaching at the Portsmouth location. Nowadays, we run the event for fun, learning and networking /recruitment. Judges, often from industry are invited to join us for the awards and post awards drinks and this forms the recruitment part of the event - we plan to expand upon this in the near future.
What if my game is brilliant? Who owns it?
Your team owns the IP of the game, however as all of the work will be created using educational licenses of software which means that it cannot be used for commercial purposes unless you acquire the professional version of the software.
We would, however, seek your approval for us to take photos and/or videos of you and your work in order to promote the event in the future. If you're really, really nice it would be great to have a copy of your game and permission to use it for promotional purposes too. If we asked really nicely, could you include the Game Jam logo in your titles?
The staff (and I'm sure, visiting professionals) will be more than happy to help you in your endeavours.
Portsmouth Gamejam >>
The next Portsmouth event is expected to run June 12th to 16th 2017 - hosted by University of Portsmouth, Eldon Building [PO1 2DJ]
Winners For 2018 (Will Appear Here)
Winners For 2017 (Will Appear here)
Winners For 2016
The themes were Canadian Masterchef (a list of episode names), Water Jousting and Sickle Cell Anaemia
Best Overall Game: Team Horsehead (Melina Spuetz, Oliver Thurston, Louise Hunnisett & Joe Shanahan)
Best adaptation of a theme: Team Table (Robert Fraser, Scott Davies, Matthew Whitby, Tristian Bampton, Nathan Hedges & Oliver Thauerer)
Most Helpful Team (or individual): Matt Burrows (who worked with several teams on the audio)
Best Looking Game: Team Bear (Tom Ford & Euan Damant)
Most Technically Advanced Game: Team Heaalbi (Henry Taunton, Aaron Gibbinson, Elena Jackson & Billy Mullen)
Best Sound: The Master Boaters (Matt Bullyment, Aiden Haskins, Matt Burrows & Damien Stadden)
Best Dressed team: No Eye Deer (Issac Page, Roseanna Warr, Conor Vernon, Ernesta Pavlova & Sunny Dave)
Pathological award for the most hopelessly ambitious game: Team Chinese Lightning (Shahnewaz Choudury, Alexander Plumbridge, Benjamin Carter, James Godfrey, Sam Williams, Claire Oliver & Dan Moody)
Most original design: Team Table (Robert Fraser, Scott Davies, Matthew Whitby, Tristian Bampton, Nathan Hedges & Oliver Thauerer)
Best animation: The Master Boaters (Matt Bullyment, Aiden Haskins, Matt Burrows & Damien Stadden)
Peoples Choice Award: Team Horsehead (Melina Spuetz, Oliver Thurston, Louise Hunnisett & Joe Shanahan)
Most Complete Game Team Horsehead (Melina Spuetz, Oliver Thurston, Louise Hunnisett & Joe Shanahan). This was a new category added by the judges this year.
Winners For 2015
Themes were: The Hawaiian Hoary Bat, Whale horse (a rock/post-punk band from Chicago) and Henri Louis (Prince of Guéméné)
We also had great guest talks from Massive Monster, Climax Studios and Rebellion. With further industry professionals visiting throughout the week or as Judges on the final day.
Winners for 2015 (Click links to go to Youtube videos)
Best Overall Game: Massive Monster (Mike Tucker, James Pearmain & Jay Armstrong)
Best adaptation of a theme: Valiant Games (Niall Weedon, Lewis Weedon, Ben Beagley, Will Hurst, Jon Langford & Matthew Higgins)
Most Helpful Team (or individual) Matt Burrows (who worked with several teams on the audio)
Best Looking Game: Team Kebab (Lee Duxbury, Lewis Banks, George Phillips, Paul Power, Luke Amer & Rob Webb)
Most Technically Advanced Game: The Gamejam Goblins (Matt Bullyment, Aiden Haskins, Daniel Tonks & Damien Stadden)
Best Sound: The Gamejam Goblins (Matt Bullyment, Aiden Haskins, Daniel Tonks & Damien Stadden)
Best Dressed team: Awesome Team Nam (Darren Penfold, Ben Carter, Alex Carter, Tristian Bampton, Oliver Thauerer, Scott Davis & Sunny Dave)
Pathological award for the most hopelessly ambitious game: Undersea Jam (Marc Cook & Phil Brown)
Most original design: Conor Vernon
Best animation: The Gamejam Goblins (Matt Bullyment, Aiden Haskins, Daniel Tonks & Damien Stadden)
Peoples Choice Award: The Gamejam Goblins (Matt Bullyment, Aiden Haskins, Daniel Tonks & Damien Stadden)
Winners For 2014
Best animation -Team Mice in Shining Armour: Matthew Bulleyment, Zak Lloyd & Steve Campbell
Best Dressed team -Team Squabble: Jake Sims and Alexander Kimberley
Pathologically Hopelessly Ambitious Game -Team Suicide Burn: Scott Davis, Alex Carter, Triston Bompton, Oliver Thuurerer & Marq De Villiers
Best Use of the Theme -Team Brazil : Joshua Edwards & Charlotte Croucher
Best Looking Game - Team Hotstuff : Jahangir Uddin, Nick Searley & Johann Sampson
Most Helpful Team - Team Hotstuff : Jahangir Uddin, Nick Searley & Johann Sampson
Best sound - Team Kebab: Domonique Sharp, Lewis Banks, Lee Duxbury, Paul Power, Rob Webb & George Phillips
Best overall game- Team Megacake: Kendal James, Jon Davies & Mike Tucker
Peoples choice- Team Megacake: Kendal James, Jon Davies & Mike Tucker
Most Technically Advanced Game - Team Neil : Dr Neil Dansey
Most original design- Team Robo : Ollie Carden
Cesi Gamejam >>
We helped run and mentor students at Cesi Gamejam (France) for 5 years.
Due to changes in curriculum there is no Gamejam planned for this year.
The event was based in Rouen, but with UoP Staff and Students helping to run the event at Arras, Pau, Aix-en-Provence, Orleans, Bordeaux and St. Nazaire. In addition, we had other centres taking part at Nancy, Reims, Strasbourg, Toulouse, Lyon and Ohio (USA).
Esjerg (Denmark) centre once again joined in at Rouen.
To read more about the event please visit the location specific facebook page: